![]() Personally, I found the ending inevitable considering the game is noir, dystopian, the clearly post-Soviet aesthetics (most of the developers are Russian) and focus on mortality and power. Then when it comes to the characters and actual plot, well, I can see why the game’s ending has been polarizing for players. Of course for some players, all games are silent, but for those of us who are used to having music or ambient noise in the background, it felt jarring and took me out of the game a few times. Yet, while the music truly is lovely, there’s plenty of the game that is just in silence. Backbone: What Does and Doesn’t WorkĪ lot in this game works! Again, the locations, characters, ability to investigate a lot of places and people, and connections made while sleuthing are all fascinating and fun. All this against the superb jazzy soundtrack really helps immerse the player in the game, at least when the music is on which brings me to one of the few complaints I have about Backbone. ![]() Similarly many of the characters we meet, even if only for a few minutes are given enough to become fully realized for the player yet still mysterious. Each one is lovingly animated and the side-scrolling in the game allows the players to direct Howard and really investigate nearly every location shown on screen with text pop-ups that further flesh (hah) out the world. ![]() The differences and details of the locations are some of the many things that I loved about the game.
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